Level Design Portfolio: Joshua Wilson
 
Personal Projects
Professional Work (2009-Present)
 

 

 

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(last updated: 2009)

Primarily on multiplayer
+DLC:
Dragonslayer
Destruction
- Designer from concept to completion for "Castle"
- Designer for dragon scripting and boss fight from playable to completion
Rooms used in procedural level generation
Grineer Galleon
Grineer Settlement
Corpus Gas City
Grineer Shipyard

Multiplayer PVP DLC

Primarily on multiplayer
+DLC:
Omega





- Designer from concept to completion for "Reactor" and "Giant"
- Designer from playable to completion for "Ghost", "Glacier", "White", and "Dagger"
Side missions for single player campagin
+DLC:
Firewalker
Arrival